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Advanced [show]


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has wavy auburn hair. His fierce brown eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying sister.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Gifted, Persistence. Bonds: Attractive, Family, Adventurer. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Ernest Hadlee, Male Human Sorcerer 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 5000 sp. Jade (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He has money and likes to spend it.

Ideals: Justice. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Gunter Emsworth, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)16 (+3) 12 (+1)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 110 pp. Blue quartz (14 gp).


Social Check DCs


Dustin Denholm, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey broad hat and grey clothes. He has black hair. His eyes are green and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Map Maker.

Motivation: To settle down with his crush; and to be a mason again

Ideals: Athletic, Philantrophist, Gifted. Bonds: Slave, Job, Has a crush. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Dustin Denholm, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: Star ruby (800 gp). Azurite (13 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Garfield, Male Human Barbarian 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)13 (+1) 4 (-3)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. With a patchy blonde beard and wild blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Artistic. Bonds: Attractive, Nature, Family. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Yeardley, Male Human Expert 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +4

Possessions: 900 gp. Amethyst (80 gp). Blue quartz (4 gp). Alexandrite (300 gp). Star ruby (1500 gp).


Social Check DCs

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