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NPC Generator

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Advanced [show]


Hubert Wentworth, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright tan suits and hats. His chestnut hair is still thick. This brown eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he seems to be bored by most things

Flaws: Ugly, Insane, Antagonistic, Mundane, Fearful. Bonds: Military. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Hubert Wentworth, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Balimaar Law, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a moderate pudge and is not very fit. His black hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Balimaar was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: He wants to get laid; and he's in love

Ideals: Persistence, Logical. Flaws: Insomniac. Bonds: Job, Has a crush. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Law, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)18 (+4) 7 (-2)9 (-1)
Skills Insight +0, Stealth +0
Senses Passive Perception 8
Languages Common, Sylvan, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with dancing.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Artistic. Bonds: Poor, Job, Military. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Theodoric Wellington, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His red hair is heavily combed to the right. His green eyes peer out from beneath his deerstalker violet hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: He would like to get married and retire; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Military, Poor, Family, Has a crush. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Garfield, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)7 (-2) 16 (+3)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Barclay, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tan tunic with blue highlights, and long pastel pants that bunch up around his shoes. His skin is also unnaturally pale. With bright brown hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Healer again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Addict, Selfish. Bonds: Job, Rich. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Arnold Barclay, Male Human Bard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp. Iolite (40 gp). Red garnet (80 gp). Rich purple corundum (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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