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Advanced [show]


Theodoric Upton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a green and grey handkerchief worn on his left side, and a wedding ring on his left hand. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Theodoric Upton, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Peridot (70 gp). Banded agate (12 gp).


Social Check DCs


Simon Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Bellfounder. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Job, Rich. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Simon Blankley, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Blue star sapphire (1000 gp). Eye agate (8 gp). Deep blue spinel (1600 gp). Freshwater pearl (8 gp).


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with green lining and desert motifs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and he desires power and/or immortality

Flaws: Antagonistic, Racist. Bonds: Adventurer, Immigrant, Job. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Gerald Kirby, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 800 gp.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to cover his moderate length blonde hair. His ears are large.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Tindall, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 16 (+3)6 (-2)
Skills Persuasion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. 1 Everburning torch. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His chestnut hair is heavily combed to the left. He has amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Fighting, Philantrophist, Logical. Flaws: Mundane. Bonds: Military. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Solomon Halsey, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 16 (+3)5 (-3)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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