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NPC Generator

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Advanced [show]


Nicholas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Nicholas Hayhurst, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills History +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Golden yellow topaz (1000 gp). Black opal (1600 gp).


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with green pants. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: The child of a Knight, who enjoyed hunting, Patrick was taken on many hunting expeditions. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and wants to work out more often

Ideals: Professionalism, Athletic. Bonds: Job, Nature, Enemies. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Winterbourne, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 300 gp. Lapis lazuli (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Chad Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy black pantaloons and a red scarf. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Guard, who enjoyed hunting, Chad was taken on many hunting expeditions. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Chad Wellington, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 6 (-2)10 (+0)
Skills Perception +0, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp).


Social Check DCs


Miles Abram, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is brown and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: Miles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Abram, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)16 (+3) 8 (-1)7 (-2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. A miniature golden chest with tiny emeralds lining the top (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Bellfounder soon after.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Balimaar Chatham, Male Human Ranger 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 16 (+3)12 (+1)
Skills Religion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp. Bloodstone (50 gp).


Social Check DCs

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