Nicholas Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a blue deerstalker hat and blue clothes. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. Golden yellow topaz (1000 gp). Black opal (1600 gp).
Patrick Winterbourne, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with green pants. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.
History: The child of a Knight, who enjoyed hunting, Patrick was taken on many hunting expeditions. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and wants to work out more often
Ideals: Professionalism, Athletic. Bonds: Job, Nature, Enemies. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (9 gp). Tiger eye turquoise (9 gp).
Chad Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy black pantaloons and a red scarf. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Guard, who enjoyed hunting, Chad was taken on many hunting expeditions. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp).
Miles Abram, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is brown and curly. His thin eyebrows rest above his beady amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: Miles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and he would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. A miniature golden chest with tiny emeralds lining the top (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Chatham, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Bellfounder soon after.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Bloodstone (50 gp).
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