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Advanced [show]


Odo Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports brown clothing, slightly heavier than average wear. His red hair is singed and shortened. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Mundane, Insane. Bonds: Has a crush. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Odo Denholm, Male Human Paladin 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 120 pp.


Social Check DCs


Anthony Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large white mantle and cape that has been intricately interwoven into his black robe. His top hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Layabout, who enjoyed hunting, Anthony was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up glaive and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Melancon, Male Human Bard 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 6 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)14 (+2) 6 (-2)9 (-1)
Skills Religion +5
Senses Passive Perception 8
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. Chalcedony (50 gp). White opal (700 gp).


Social Check DCs


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a tailor and was forced into it by his family

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Family. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Norman Hayhurst, Male Human Warlock 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)18 (+4) 12 (+1)12 (+1)
Skills Nature +7, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome, Goblin, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kody Atherton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and red handkerchief worn on his left side, and he perpetually has his scythe ready. His moppish red hair is in a traditional bowl cut. He has violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Slave, Job. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Kody Atherton, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 4 Antitoxin. 1 Holy water.


Social Check DCs


Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his sword always slung over his shoulder. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up sword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Seamstress again.

Bonds: Attractive, Job, Slave, Immigrant, Nature. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Chad Hackney, Male Human Warlock 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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