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Advanced [show]


Aldous Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 5 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Marshal.

Motivation: Further expansion of business; and revenge

Ideals: Disciplined, Fighting. Bonds: Immigrant, Job, Enemies. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Aldous Winterbourne, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his lance. He has a long chestnut beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To protect his home.

Ideals: Joker, Athletic. Bonds: Guardian, Military. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Trey Brandon, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Violet garnet (900 gp). Lapis lazuli (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Dustin Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His moppish golden hair is in a traditional bowl cut. He has gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he seems to be bored by most things

Flaws: Antagonistic, Mundane, Fearful. Bonds: Religious. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Wheatley, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Adelard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His golden hair and beard is wavy and long. His amber eyes dart from person to person.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Joker, Logical. Flaws: Insane. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Adelard Marlowe, Male Human Warlock 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 3000 cp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is well dressed, constantly wearing a red suit, brown shirt, and green tie. He has a hunchback. His white hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To be a Ploughman again; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Military. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Myerscough, Male Human Sorcerer 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 6 (-2)12 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 8
Languages Common, Terran, Aquan, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 500 gp.


Social Check DCs

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