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Advanced [show]


Gunter Elton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Ugly, Emotional, Disease, Depressed. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Gunter Elton, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Dumph, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)5 (-3) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1900 sp.


Social Check DCs


Bertram Rutherford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He prefers to wear pastel clothing when he does not wear armor. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up greataxe and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Bertram Rutherford, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his lance always slung over his shoulder. He has wavy black hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Miles Fidget, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Black pearl (1300 gp). Rose (60 gp). Malachite (9 gp).


Social Check DCs


Conrad Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Beggar again; and expand his business

Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Religious, Job. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Willoughby, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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