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NPC Generator

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Advanced [show]


Hubert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hubert was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants his loneliness to end.

Bonds: Poor, Attractive, Has a crush, Family, Nature. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Hubert Tattersall, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Ernest Marston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his axe. His silver hair has been sun bleached extensively. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Ernest Marston, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)8 (-1) 6 (-2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Conway, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Greedy, Hedonist. Bonds: Adventurer, Attractive, Poor. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Guy Conway, Male Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. He has black hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Anselm Payton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Peter was born in the east. At a young age he loved to build and create. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Peter Clare, Male Human Paladin 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp).


Social Check DCs

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