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NPC Generator

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Advanced [show]


Clerebold Brent, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Layabout mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and he feels threatened by others

Flaws: Insomniac, Disease, Antagonistic, Fearful. Bonds: Family. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Brent, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Percival Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy red pantaloons and a green scarf. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Shepherd business at a young age. His childhood dream was to be a Courier, but he was a colossal failure. He now owns his own business.

Motivation: To be a Courier again; and he is unsatisfied with his job

Ideals: Athletic, Fighting. Bonds: Attractive, Slave, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Kenley, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Violet garnet (800 gp).


Social Check DCs


Clerebold Upton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His left leg appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Clerebold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Clerebold Upton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is dressed in an above average manner. His left hand appears badly burned and disfigured. His hair is black, silky, and of moderate length. His hazel unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Randal Kensley, Male Human Ranger 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 11000 sp. Chrysoprase (60 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears rags and sports a simple walking cane, marred by teas. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Charles Gracey, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs

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