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NPC Generator

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Advanced [show]


Roland Clapham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is physically well-built. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Attractive, Adventurer, Military, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Roland Clapham, Male Human Druid 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 20000 cp. Solid gold idol (1200 gp). Gold dragon comb with red garnet eye (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Aldous Payton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. His brown hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: Born in the west to a Stylist, Aldous learned a great deal about his father's area of expertise. A freak accident while working with his Carpenter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Aldous Payton, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Barclay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)18 (+4)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His golden hair is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of orcs once and for all.

History: Gerald hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and further expansion of business

Ideals: Impeccable, Fighting. Bonds: Enemies, Slave, Job. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Gerald Graham, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Dustin Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His silver hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world.

Flaws: Insane, Impulsive, Disease, Insomniac. Bonds: Poor. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Dustin Bradford, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A silver and pearl hairclip (30 gp). An abacus with copper, silver and gold markers (70 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs

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