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NPC Generator

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Advanced [show]


Ralf Woods, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. He is bald on top and has large silver tufts of hair around his ears. He has gray eyes.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Woods, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)6 (-2) 12 (+1)15 (+2)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a tan collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his red hair down. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Immigrant, Religious. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Tatum, Male Human Rogue 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Banded agate (10 gp). Lapis lazuli (10 gp). Emerald (700 gp). Star ruby (700 gp). Brown-green garnet (110 gp). Rock crystal (80 gp).


Social Check DCs


Lewis Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his red hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Addict. Bonds: Job. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Lewis Brandon, Male Human Warrior 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Persistence. Flaws: Insomniac, Disease. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Shane Bradshaw, Male Human Paladin 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 40 pp. Alexandrite (300 gp). Bloodstone (40 gp). Deep green spinel (70 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Alby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He has a large tan mantle and cape that has been intricately interwoven into his green robe. He wears his hair in dreadlocks. He has brown eyes.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a doctor and was forced into it by his family

Flaws: Addict, Antagonistic. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Alby, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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