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NPC Generator

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Advanced [show]


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy red suit. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of western immigrants he idolized his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Everard Winterbourne, Male Human Cleric 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 61 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Shy, Lazy. Bonds: Slave, Job. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Arnold Hackney, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Black pearl (1200 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Diggory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His golden hair is braided into rings. His amber eyes peer out from beneath his Stetson brown hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of specialists.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Flaws: Secretive, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Diggory Eastaughffe, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear yellow clothing when he does not wear armor. His hair is cut close to his head. He has several tiny jet earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Cynical, Shy. Bonds: Rich, Adventurer, Nature. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Diggory Abram, Male Human Warrior 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)6 (-2) 16 (+3)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Carter. His small hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's attracted to the PC; and he has a crush on the local performer

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Trym Bradshaw, Male Human Wizard 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 10 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: Just what you see.


Social Check DCs

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