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Advanced [show]


Clerebold Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He very much looks the part of a Adventurer. With a patchy black beard and wild black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Adventurer, Clerebold learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has achieved small success as a Adventurer.

Motivation: Wants to open a new tavern; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Clerebold Gracey, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 45000 sp. Silver pearl (130 gp). Smoky quartz (70 gp). Red-brown spinel (130 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His brown hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and further expansion of business

Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Everard Badger, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Gunter Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green painted combat armor at almost all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: Born in the south to a Herbalist, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Insane, Lazy. Bonds: Guardian, Job. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Gunter Marston, Male Human Druid 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 12000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black cloak and cross-gartered red stockings. His auburn hair is knotted and matted. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Stylist soon after.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Impulsive, Mundane. Bonds: Job. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Geoffrey Barlow, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Marshal. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: Lance was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Disciplined, Gifted. Bonds: Job, Attractive. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Lance Hale, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp.


Social Check DCs

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