Justin Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a simple green robe with black stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his chestnut hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.
History: The child of a Sailor, who enjoyed hunting, Justin was taken on many hunting expeditions. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister.
Flaws: Greedy. Bonds: Slave, Has a crush, Nature, Family. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Alexandrite (700 gp). Deep green spinel (60 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Yeardley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. His fierce violet eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: Conrad was born in the north. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Disciplined, Philantrophist, Persistence, Gifted. Bonds: Attractive. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 700 gp.
Guy Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Guy studied abroad. He worked as a nervous Healer and found it very stressful. He became a Healer soon after.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: He was born in the north. A freak accident while working with his Assassin mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother
Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 11000 sp. 4 Tanglefoot bags. 1 Everburning torch. 8 Acid flasks. 2 Alchemist’s fire.
Norman Browning, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is typically in his Mortician uniform. His skin is also unnaturally pale. He wears his blonde hair up. His amber eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently the stress of being a Mortician has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Job, Rich. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
