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Advanced [show]


Rolf Riley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the large cave and found the beat up longsword and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to be a knight again

Ideals: Logical. Bonds: Poor, Attractive, Job, Mentor, Nature. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Rolf Riley, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Intimidation +0, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Mason profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Job, Military, Family. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Guy Tatum, Male Human Warlock 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 12 (+1)17 (+3)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Onyx (80 gp). Alexandrite (1200 gp). Malachite (4 gp). Sard (80 gp).


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He keeps his blonde hair in a flapper bob. He has a dull look in his brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Apothecary, Bernard learned a great deal about his mother's area of expertise. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Philantrophist, Gifted. Bonds: Job. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Bernard Clare, Male Human Paladin 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. Jet (50 gp).


Social Check DCs


Manfred Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, grey, dusty cloak. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. A gifted student he started as a Interpreter, but he got bored and became a Beggar. He struck the Beggar job and began his own company from there.

Motivation: He is greedy; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist. Bonds: Nature, Job, Rich. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Manfred Thorpe, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his silver hair well, parting it to the left. His violet eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Arnold Barlow, Male Human Ranger 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp.


Social Check DCs

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