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NPC Generator

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Advanced [show]


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ernest was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Justice, Persistence. Flaws: Ugly. Occupation: Stylist

Voice: Shortens vowels

Attributes [hide]

Ernest Kensley, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 9 (-1)7 (-2)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (110 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Passionate, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Charles Kenley, Male Human Cleric 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Nature +6, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Auran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (40 gp).


Social Check DCs


Ralf Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear white tank tops with yellow pants. His chestnut hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his father.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Ralf began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Sherwood, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Diggory studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Graham, Male Human Sorcerer 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Deep green spinel (140 gp). Fire opal (1000 gp).


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a top hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Aldous Staurheim, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Pink pearl (160 gp). Star rose quartz (40 gp). 1 Half-Plate.


Social Check DCs

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