Thomas Clare, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man prefers to wear white pants and tee shirts. He has a red handlebar mustache and slicked back red hair. He wears large thick round spectacles.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Athletic, Entrepeneur. Bonds: Enemies, Religious, Mentor. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Alexandrite (300 gp). Golden yellow topaz (300 gp). Black pearl (300 gp).
Patrick Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He is physically well-built. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny sapphire earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (40 gp). Tourmaline (40 gp). Amber (40 gp). 1 Half-Plate. 1 Masterwork studded leather.
Theodoric Altham, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears a tight fitting green shirt and pants. His silver hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate.
Geoffrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a brown and grey robe with the hood down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is black and curly. His eyes are brown and beady.
Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Golden pearl (160 gp). Rose (80 gp). Chrysoberyl (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
