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NPC Generator

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Advanced [show]


Dean Stanford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, black cloak, and a wedding ring on his right hand. His white hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Disease, Shy, Antagonistic. Bonds: In love, Military, Rich. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Stanford, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hubert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Mentor, Enemies. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Hubert Rodney, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. Sard (70 gp). Banded agate (10 gp). Eye agate (10 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dustin's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Antagonistic, Hedonist. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Dustin Winthrop, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. 1 Thunderstones. 3 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large green mantle and cape that has been intricately interwoven into his grey robe. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Mason, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Atterton, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp.


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His skin is fair and his fingers are delicate and long. His brown hair is drawn into a tight pony tail with a card scrunchie. He has several tiny topaz earrings on each ear.

Personality: Calm and collected, he is a well trained Fortune-teller. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Rich, Job, Military, Religious. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Payton, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs

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