Bertram Ramsay, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, he is not a threatening figure. He keeps his brown hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bertram was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 5 years.
Motivation: Human compassion; and he is unsatisfied with his job
Ideals: Disciplined, Impeccable. Flaws: Racist. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Trey Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has a dull look in his green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: Retire the richest man in the west.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 6 Acid flasks. 4 Smokesticks. 1 Tanglefoot bags.
Dustin Gentry, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length silver hair. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Architect soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Wymar Mori, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his golden hair down. His eyes are a pleasant gray.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Ideals: Artistic. Bonds: Rich, Job, Religious, Guardian. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Theodoric Asheton, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His feathered hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life
Flaws: Ugly, Depressed, Antagonistic, Disease. Bonds: Poor. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
