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Advanced [show]


Anselm Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Attractive, Religious. Occupation: Miller

Voice: German accent

Attributes [hide]

Anselm Hayden, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Gomory Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with deerstalker hat. He has a long black beard with little hanging trinkets. He has gray eyes.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert, Artistic. Flaws: Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Gomory Spaulding, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Star rose quartz (70 gp). Iolite (70 gp). 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Artistic, Gifted, Justice. Flaws: Impulsive. Bonds: Poor. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Gerald Axton, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Langston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a violet tunic with black highlights, and long brown pants that bunch up around his shoes. His chestnut hair is braided into rings. His brown unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and to be a shoemaker again

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Immigrant, Job. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Ralf Langston, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of axes on his belt, each one with a topaz on the hilt. He wears a Stetson hat to cover his moderate length red hair. His green eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Hugh studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and human compassion

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Racist, Selfish. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Tyndall, Male Human Expert 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Athletics +3, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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