Richard Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His long blonde hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, In love. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Conrad Anderton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and obtaining odd cultural human artifacts is his passion
Flaws: Emotional. Bonds: Adventurer, Rich, Family. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Chrysoprase (20 gp).
Geoffrey Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears brown leather gloves, a brown jacket, and tight pants. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Miles Royston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Fisher. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Fisher for hire.
Motivation: Wants to open a new tavern.
Ideals: Logical, Fighting. Flaws: Insane. Bonds: Job, Military. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.
Gerald Oakes, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He has auburn hair. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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