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Advanced [show]


Miles Watson, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man is wearing colorful clothing, dressed as a Fletcher. He has styled his chestnut hair well, parting it to the left. This green eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted, Artistic. Bonds: Enemies, Military. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Watson, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Sardonyx (50 gp). Violet garnet (800 gp). Black opal (400 gp). Zircon (50 gp). 1 Darkwood Buckler. 1 Darkwood Shield.


Social Check DCs


Randal Payton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. With a patchy black beard and wild black hair. His eyes are brown and catlike.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.

History: He got into the Hunter business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Randal began to lead the lost caravan. He struck the Hunter job and began his own company from there.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Randal Payton, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: Rock crystal (70 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Depressed, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Heward Bentham, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 6000 sp. Tourmaline (80 gp). Red spinel (80 gp).


Social Check DCs


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Bonds: Attractive, Adventurer, Religious. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Tim Barton, Male Human Fighter 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)17 (+3) 15 (+2)16 (+3)
Skills Investigation +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp.


Social Check DCs


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Trey Tatum, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs

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