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NPC Generator

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Advanced [show]


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up in a very large beehive style do. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: A powerful wizard made him what he is. His childhood dream was to be a Assassin, but he was a colossal failure. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He's attracted to the PC; and expand his business

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Mentor, Job, Has a crush. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Gunter Badger, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2

Possessions: Chrysoprase (80 gp).


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey coat over a yellow low-cut shirt, and a small hat upon his head. His hair is long and brown with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. After coming to the age of reason, Kyle took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Kyle Home, Male Human Ranger 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 76 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)9 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item.


Social Check DCs


Dean Brixton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting red shirt and pants and is in decent physical shape. His hair is silver and curly. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small desert village. He worked as a nervous Junk Dealer and found it very stressful. He inherited the family business which he has now maintained for 2 years.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Opinionated. Bonds: Religious, Nature, Job, Adventurer. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Dean Brixton, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Arnold Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has wavy red hair. His green unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a dyer and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Military. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Arnold Merton, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to hide his balding. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered painting. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Aldous Ansley, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 8 (-1)6 (-2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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