Gunter Peyton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He is an epitome of beauty. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with poetry.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Heward Wakefield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and is dressed in earthy colors with a black and white handkerchief worn on his left side. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Fisher, Heward learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Optimist, Fighting. Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Tourmaline (90 gp). Azurite (11 gp). Sardonyx (50 gp). 1 Good lock. 1 Simple lock.
Bernard Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with violet highlights, and long red pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy brown beard and wild brown hair. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Fisher.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Nature, Mentor. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Gold and topaz bottle stopper cork (1400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Darkwood Buckler.
Dean Kinsley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. One day when Dean was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Dean was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To prove his worth to the world; and to reunite with his absent mother
Flaws: Shy, Impulsive, PTSD. Bonds: Poor, Family. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. Moonstone (80 gp). Sard (80 gp).
Dean Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky green painted plate armor. With bright blonde hair and a scraggly beard. His eyes are a pleasant hazel.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Military, Immigrant. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
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