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NPC Generator

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Advanced [show]


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His black hair has been sun bleached extensively. His eyes are brown.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the west. He has had some formal poetry training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Raspy

Attributes [hide]

Ernest Kimberly, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Celestial, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 700 gp. Black velvet mask with numerous citrines (90 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, brown shirt, and grey tie. His silver hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Immigrant, Mentor. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Rolf Denholm, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 38000 sp.


Social Check DCs


Henry Barton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Passionate, Gifted. Flaws: PTSD. Bonds: Rich, Religious. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Henry Barton, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)8 (-1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 4000 sp. Peridot (20 gp). Deep blue spinel (400 gp).


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a brown and white robe with the hood down. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Gunter Wesley, Male Human Wizard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 200 gp. Moonstone (30 gp). Chrysoprase (30 gp). Alexandrite (400 gp). Rock crystal (30 gp). Smoky quartz (30 gp). Pink pearl (160 gp).


Social Check DCs


Percival Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He wears a small hat to cover his moderate length brown hair. He has gleaming, smiling blue eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fisher.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Enemies, Mentor, Job. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Kimberly, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Medicine +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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