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Advanced [show]


Gunter Langston, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple yellow robe with black stripes complete with hood, and sports empty pouches on his belt. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are likewise gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 8 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Disciplined, Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Langston, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 3 (-4)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Tim Home, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is matted, messy, and big. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To be a Unemployed again.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Home, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 100 gp. Rock crystal (60 gp). Red spinel (120 gp). Deep blue spinel (1400 gp).


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. His brown hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He got into the Tanner business at a young age. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Milton, Male Human Warlock 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 70 pp.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a tan poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was a Sage, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, PTSD. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

John Tickle, Male Human Bard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 30 pp.


Social Check DCs


Don Adley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears professional attire. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Don's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Don Adley, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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