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NPC Generator

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Advanced [show]


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a black coat. With bright silver hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Theodoric studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Theodoric Richie, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp.


Social Check DCs


Gomory Marston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy brown pantaloons and a grey scarf. He is tall, broad shouldered and powerfully built. He has no hair. He has several tiny ruby earrings on each ear.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Performer, but he got bored and became a Jeweler. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Marston, Male Human Monk 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6

Possessions: 900 gp.


Social Check DCs


Norman Ansley, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized opal on his left hand. He has a very tight haircut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Norman studied abroad. A freak accident while working with his Mason father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Professionalism, Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Norman Ansley, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)4 (-3) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 35000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered nunchaku and tarnished rapier as well. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Mentor. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Shane Davenport, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Theobald Windsor, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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