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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is still thick. His eyes are blue and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Anselm Kitchur, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)18 (+4) 13 (+1)9 (-1)
Skills History +7, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Terran, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his blonde hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of eastern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Norton, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dustin Garfield, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His brown hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Cynical, Secretive. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Garfield, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 pp.


Social Check DCs


Alexandre Perry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with violet socks and a vest with buckled shoes. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying sister.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Alexandre Perry, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. 1 Everburning torch. 2 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Godfrey was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Godfrey Mori, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Alexandrite (900 gp). Alexandrite (900 gp).


Social Check DCs

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