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NPC Generator

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Advanced [show]


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Staurheim, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 8 (-1)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, and carries maces. He has wavy black hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Hedonist, Shy. Bonds: Rich, Nature. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Miles Hackney, Male Human Warrior 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Gunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Military. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Gunter Carlisle, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. Jasper (40 gp). 1 Minor magic item.


Social Check DCs


Conrad Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His tied-back hair is black. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Conrad Redfield, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Randal Denholm, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears tan cloth garments or leather armor. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small forest village. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Nature. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Denholm, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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