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Advanced [show]


Reynard Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Reynard was born on a far northern plains where he grew up under the tutelage of his father, an expert Architect. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Disciplined. Bonds: Adventurer, Military, Immigrant. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Reynard Winchester, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)4 (-3) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His long silver hair reaches down to his waist. He has hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: Born to a Unemployed, his father struggled to pay the bills. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Gardener for hire.

Motivation: Expand his business; and to be a unemployed again

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Diggory Merton, Male Human Warlock 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Family, Rich. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Trym Rylan, Male Human Bard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 15000 cp. Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Patrick Emsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Servant uniform. His hair is black and curly. His eyes are likewise gray.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Servant business at a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Patrick Emsworth, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. Chrysoberyl (80 gp). Deep green spinel (80 gp).


Social Check DCs


Aldous Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Insane, Shy. Bonds: Job. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Tinley, Male Human Ranger 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs

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