Kody Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with tan highlights, and long black pants that bunch up around his shoes, and he perpetually has his greataxe ready. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in greataxe use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Everard Presley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants revenge against giants; and many giants want him driven away
Flaws: Shy. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. Blue quartz (11 gp). Hematite (11 gp). 1 Minor magic item.
Nicholas Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, violet, dusty cloak. His auburn hair is still thick. His blue eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has worked as a Mayor like his mother before him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Enemies. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 40000 cp. Chrysoprase (60 gp). Sard (60 gp). 1 Minor magic item.
Adam Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a black tunic with brown highlights, and long pastel pants that bunch up around his shoes. His clothes are grease stained in places. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Merchant has made it difficult for him to sleep.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Insomniac. Bonds: Poor, Immigrant, Adventurer, Job, Family. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Red spinel (150 gp). Obsidian (16 gp). Amber (150 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
Peter Byron, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear tan clothing when he does not wear armor. His long golden hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Barrister.
Motivation: He'd like to take his coworkers down a peg; and he's in love
Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp. Amber (110 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Rock crystal (30 gp). 1 Spyglass. 1 Good lock. 1 Climber’s kit. 1 Silver holy symbol.
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