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NPC Generator

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Advanced [show]


Gomory Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. After coming to the age of reason, Gomory took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Gomory Huckabee, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)18 (+4) 10 (+0)17 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1300 sp. A miniature golden chest with tiny emeralds lining the top (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Cory Yeardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish brown hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Mayor

Voice: American accent

Attributes [hide]

Cory Yeardley, Male Human Sorcerer 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey feathered hat and grey clothes. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Layabout, who enjoyed hunting, Alex was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Optimist, Impeccable. Bonds: Adventurer, Nature, Religious. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Alex Ansley, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 18 (+4)13 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Alex Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Alex Wilberforce, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90000 cp. Blue quartz (16 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Arnold Ainsley, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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