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NPC Generator

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Advanced [show]


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. A gifted student he started as a Soapmaker, but he got bored and became a Animal Trainer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Soapmaker again.

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Alby, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is long and unkept. He has gleaming, smiling violet eyes.

Personality: Calm and collected, he is a well trained Architect. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Chad has worked very hard to control his curse. He inherited the family business which he has now maintained for 8 years.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Job. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Chad Denholm, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Odo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Bradly, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Aquamarine (800 gp).


Social Check DCs


Percival Stratford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy chestnut beard and wild chestnut hair. His eyes are a pleasant amber.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Navigator business at a young age. A freak accident while working with his Stableman mother left him crippled. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Poor, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Percival Stratford, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kody Yorke, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. He wears a deerstalker hat to hide his balding. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Military, Nature. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Kody Yorke, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 400 gp. Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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