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Advanced [show]


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Herbalist, who enjoyed hunting, Solomon was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Rich, Attractive, Nature. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Solomon Middleton, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Raymond Skelton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy black pantaloons and a brown scarf. His black hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Raymond Skelton, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)8 (-1) 7 (-2)16 (+3)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his flail. His silver hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He wants to get laid; and to protect his home

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Bertram Browning, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is always cut to a buzz. His brown eyes peer out from beneath his top brown hat.

Personality: This man loves writing and to teach people writing more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Artistic, Gifted. Bonds: Rich, Attractive. Occupation: Mason

Voice: Stutters

Attributes [hide]

William Garfield, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Red-brown spinel (50 gp).


Social Check DCs


Peter Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. He has gleaming, smiling gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well

Flaws: Ugly, Antagonistic, Selfish. Bonds: Family, Religious. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Peter Jacobs, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. Hematite (12 gp). Eye agate (12 gp).


Social Check DCs

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