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Advanced [show]


Peter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, yellow shirt, and tan tie. His black hair is slicked back into a classic pompadour. He has violet eyes and a green hat with a yellow feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Nature, Enemies. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Peter Willoughby, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Wymar Coombs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy blue suit. His brown hair is knotted and matted. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Wymar studied abroad. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's father didn't care for him much, and the feeling was mutual. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Wymar Coombs, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 13 (+1)18 (+4)
Skills History +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His hair is golden and very short. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 9 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Fighting. Bonds: Immigrant, Job, Family. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Theodoric Acton, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)4 (-3) 19 (+4)10 (+0)
Skills Religion -1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 8000 cp. Black opal (400 gp). 1 Minor magic item.


Social Check DCs


Heward Shelby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. With bright chestnut hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heward hails from a village terrorized by orcs. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Racist, Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Shelby, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Hunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He has done his best to style his red hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Hedonist, Depressed. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Carlisle, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 10 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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