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Advanced [show]


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he likes to wear tan tank tops with pastel pants. His brown hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Flaws: Selfish, Insane, Depressed. Bonds: Adventurer, Military. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Ernest Abram, Male Human Fighter 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with blue stripes complete with hood, and carries tridents. His hair is chestnut and very short. His half smiles and amber eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Military, Poor. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Trey Harper, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)16 (+3) 7 (-2)15 (+2)
Skills Religion +5
Senses Passive Perception 8
Languages Common, Undercommon, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp. 4 Antitoxin. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Dustin Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered kukri and tarnished sai as well. His brown hair is knotted and matted. His eyes are green and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many dire rats want him driven away.

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Dustin Sharps, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp. Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Holton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Frederick Holton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His auburn hair is lengthy. His brown eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kody was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Mundane. Bonds: Attractive, Slave, Family, Immigrant. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Hallewell, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Intimidation +3, Medicine +7
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 600 gp. Obsidian (12 gp). 1 Minor magic item.


Social Check DCs

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