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NPC Generator

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Advanced [show]


Robert Reed, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Actor for hire.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Fighting, Joker, Gifted. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Robert Reed, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)16 (+3) 10 (+0)14 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 2 Smokesticks. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Armorer, Trym learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Trym Tewksbury, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 8 (-1)18 (+4)
Skills Performance +7, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Azurite (16 gp). Rose (60 gp). Blue quartz (16 gp).


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Balimaar was born in the west. At a young age he loved to build and create. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Balimaar Merton, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 20000 cp.


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a grey suit, white shirt, and black tie. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Alton, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 11 (+0)8 (-1)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 1 Minor magic item.


Social Check DCs


Trey Prescott, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His long black hair reaches down to his waist. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Trey Prescott, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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