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Advanced [show]


Gomory Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear grey clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Gomory Lancaster, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 7 (-2)13 (+1)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1 Half-Plate.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears violet leather gloves, a violet jacket, and tight pants. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Locksmith.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Logical. Flaws: Sensitive. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Gerard Tatum, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Moreno, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Body Guard does. He keeps his long blonde hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Job, Adventurer, Military. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Hunter Moreno, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His golden hair is still thick. He has blue eyes and a brown hat with a blue feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Armorer job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Job, Poor, Religious. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Drogo Fawcett, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, brown cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gilbert was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: A deep hatred of gnolls; and further expansion of business

Ideals: Justice. Bonds: Rich, Guardian, Job, Adventurer, Enemies. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Gilbert Norton, Male Human Fighter 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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