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NPC Generator

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Advanced [show]


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a green shirt with thin blue vertical stripes and tan pants. His golden hair is matted, messy, and big. His eyes are green and catlike.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.

Motivation: To unite with his sister.

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Guy Clinton, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. With bright red hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his mother.

History: Lance was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Addict, Cynical. Bonds: Attractive. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Lance Acton, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 13000 cp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his chestnut hair. He is baby faced.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Hedonist, Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Wymar Oakley, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 17 (+3)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Lapis lazuli (14 gp). 1 Small steel mirror. 1 Disguise kit. 1 Hourglass.


Social Check DCs


Godfrey Langston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He has a very tight haircut. He has a dull look in his violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small desert village. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Nature, Enemies. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Langston, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 7 (-2)7 (-2) 16 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Sapphire pendant on gold chain (600 gp). Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports grey clothing, slightly heavier than average wear. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: Odo was born in the north. At a young age he loved to build and create. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Extrovert, Persistence. Flaws: Ugly, Addict. Bonds: Family. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Odo Clare, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)6 (-2) 18 (+4)11 (+0)
Skills Arcana +0, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs

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