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Advanced [show]


Peter Rutherford, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his glaive always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Peter has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Impulsive, Disease. Bonds: In love. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Peter Rutherford, Male Human Wizard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gomory Deighton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His clothes are grease stained in places. He has no hair. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south.

Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Gomory Deighton, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs


Gerald Shelly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his blonde hair well, parting it to the left. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Optimist, Fighting. Bonds: Attractive, Adventurer, Family. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Gerald Shelly, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Jocelyn Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.

Motivation: Money/treasure; and wants to open a new tavern

Bonds: Rich, Attractive, Job, Immigrant, Religious. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Wentworth, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 11 (+0)9 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. His long white hair reaches down to his waist. He has brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: He wants to get laid; and his religion dominates his actions

Ideals: Justice. Bonds: Job, Religious, Slave, Has a crush. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Aldous Spaulding, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)8 (-1) 9 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Coral (110 gp). Freshwater pearl (11 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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