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NPC Generator

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Advanced [show]


Lance Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple violet robe with tan stripes complete with hood. His white hair is greasy and uncared for. His gray eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: Gifted from a young age, Lance studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Lance Myerscough, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a black and grey handkerchief worn on his left side. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is an amazing painter.

History: He was born in the east, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Merchant for hire.

Motivation: He wants revenge against goblins; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military, Job, Enemies. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Alex Tindall, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Skelton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Adelard was raised in a hard working conservative environment. His childhood dream was to be a Actor, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Skelton, Male Human Fighter 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1500 gp. Chrysoprase (50 gp).


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: Wymar was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and he is greedy

Ideals: Impeccable. Bonds: Military, Family, Rich, Debt. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Quinton, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 17 (+3)10 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Fiery yellow corundum (500 gp). Peridot (60 gp). 1 Minor magic item.


Social Check DCs


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light green in addition to tight pants. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Athletic, Entrepeneur. Flaws: Shy, Mundane. Bonds: Nature, Rich. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Ernest Windsor, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 12 (+1)5 (-3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs

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