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Advanced [show]


Justin Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Tanner for hire.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Selfish, PTSD. Bonds: Rich, Adventurer, Job. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Justin Breeden, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Everard Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is well dressed, constantly wearing a blue suit, black shirt, and blue tie. His skin is also unnaturally pale. His white hair is drawn into a tight pony tail with a clover scrunchie. He has several tiny ruby earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Everard Cooper, Male Human Sorcerer 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 6 (-2)13 (+1)
Skills Performance +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Jade (160 gp). Aquamarine (700 gp). Moss agate (9 gp). Blue sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gerard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Logical, Gifted. Bonds: Job, Poor, Family. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Gerard Conway, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Clare, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes. His hair is long and black with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Disciplined, Professionalism. Flaws: Disease. Bonds: Rich, Job. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Clare, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Odo Melancon, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He has moderate length red hair. He has gleaming, smiling blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted from career to career and currently works as a Architect.

Motivation: To reunite with his old friends.

Ideals: Artistic. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Odo Melancon, Male Human Cleric 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 40 pp. Deep blue spinel (1400 gp). Rich purple corundum (1600 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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