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NPC Generator

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Advanced [show]


Thomas Blakely, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Thomas Blakely, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)13 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Brady, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: Anselm was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Glassblower job and began his own company from there.

Motivation: To pay off his debts; and to be a engraver again

Ideals: Professionalism. Flaws: Impulsive, Insane. Bonds: Job, Debt. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Anselm Brady, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver ewer (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries maces. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Tailor, who enjoyed hunting, Diggory was taken on many hunting expeditions. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Attractive, Nature. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Diggory Snowdon, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Diggory Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a black shirt with thin grey vertical stripes and red pants. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Poor, Adventurer. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Diggory Pickering, Male Human Sorcerer 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)18 (+4) 9 (-1)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Giant, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 30 pp.


Social Check DCs


Bertram Gyula, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light black in addition to tight pants. He wears his chestnut hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Human compassion; and he wants to get laid

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Has a crush, Poor, Immigrant. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Bertram Gyula, Male Human Wizard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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