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Advanced [show]


Lewis Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel feathered hat and pastel clothes, and carries warhammers. He is bald on top and has large brown tufts of hair around his ears. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is a Maurezhi in disguise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family, Adventurer. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Lewis Marlowe, Male Human Aristocrat 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic, Auran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 11000 sp.


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He has no hair. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Randal was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Roofer.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Randal Coombs, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red coat over a white low-cut shirt, and a broad hat upon his head. He has no hair. His ears are large.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Spy business at a young age. He worked as a nervous Spy and found it very stressful. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Ugly, Insane, Secretive, Antagonistic. Bonds: Job. Occupation: Spy

Voice: American accent

Attributes [hide]

Gunter Staurheim, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His hair is chestnut, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Anselm was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Harper, Male Human Paladin 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Black star sapphire (1500 gp).


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in black turtlenecks beneath a tan coat with brown slacks. He is an epitome of beauty. His hair is silver, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Addict, Insane. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Gerard Adley, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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