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Advanced [show]


Drogo Kirby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. With bright white hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Born to a Apothecary, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Ugly, Addict, Insomniac. Bonds: Poor, Job. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Drogo Kirby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. Deep blue spinel (300 gp).


Social Check DCs


Solomon Harlan, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple green line shooting up and back down. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Navigator. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Navigator.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Poor. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Solomon Harlan, Male Human Commoner 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (120 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut short. His eyes are likewise hazel.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Extrovert, Fighting, Entrepeneur. Bonds: Rich, Job. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Hackney, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: He's in love; and he has a crush on the local apothecary

Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Nature, Has a crush. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Tatum, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 6 (-2)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Henry Byron, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Cartwright does. His silver hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his mother before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Job, Slave. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Henry Byron, Male Human Barbarian 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs

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