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NPC Generator

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Advanced [show]


Gomory Springfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Gomory Springfield, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Iolite (40 gp). Violet garnet (300 gp).


Social Check DCs


Alex Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears just a blue suit. His red hair is unkempt and raggedy. He has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Military. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Alex Everly, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon his head. His clothes are grease stained in places. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lewis was raised in a hard working conservative environment. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Lewis Bradly, Male Human Bard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His long black hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Manfred Walcott, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)17 (+3) 16 (+3)8 (-1)
Skills History +6, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 700 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: Guy was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: Expand his business; and further expansion of business

Flaws: Ugly, Shy. Bonds: Rich, Slave, Job. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Guy Lindsay, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. Solid gold idol (700 gp).


Social Check DCs

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