Lance Kent, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His blonde hair is still thick. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent father.
Flaws: Insane. Bonds: Attractive, Family, Slave, Adventurer. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is white and curly. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Human compassion; and an old rival family wants him found
Ideals: Optimist. Flaws: Mundane, Racist. Bonds: Attractive, Family. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Malachite (12 gp).
William Ansley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, violet, dusty cloak. His blonde hair is braided into rings. His eyes are amber and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Hedonist. Bonds: Rich, Job, Family. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 17000 cp. Amethyst (120 gp).
Dustin Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady blue eyes.
Personality: He dislikes all the random violence that takes place in the east. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Dustin studied abroad. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk.
Ideals: Pacifist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
John Hampton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He has wavy white hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Professionalism. Flaws: Shy, Disease, Racist. Bonds: Attractive. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp. Banded agate (9 gp). Chrysoberyl (60 gp). Jade (60 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
