Norman Carlisle, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His moppish golden hair is in a traditional bowl cut. His green eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the east
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Ralf Brixton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his grey robe. His brown hair is matted, messy, and big. His eyes are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful slaver made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Ugly. Bonds: Job, Enemies, Mentor, Nature. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 800 gp. 2 Antitoxin. 2 Thunderstones.
Arnold Brady, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. He has a penchant for wearing a ring with an oversized amber on his right hand. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich, Family. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Backpack. 1 Healer’s kit.
Balimaar Reed, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple violet line shooting up and back down, and sports empty pouches on his belt. His head has been shaved. His eyes are violet and beady.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Violet garnet (600 gp). Peridot (30 gp). Obsidian (4 gp). Star rose quartz (30 gp).
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered halberd and tarnished scimitar as well. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Server profession.
History: He was raised in a white middle class family as the only child. He worked as a nervous Gardener and found it very stressful. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
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