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NPC Generator

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Advanced [show]


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Wymar Rodney, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his morningstar always slung over his shoulder. He has a moderate pudge and is not very fit. He has done his best to style his red hair to look like a famous performer. His eyes are a pleasant violet.

Personality: He has always had a great fascination with Human culture. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better village for his children.

Motivation: He's in love; and find a way to reverse the transformation of his sister

Flaws: Racist. Bonds: Immigrant, Family, Adventurer, Has a crush. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Everard Branson, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 17 (+3)11 (+0)
Skills Arcana +6
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 700 gp.


Social Check DCs


Theodoric Tenley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His hair is blonde and curly. His brown eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Justice, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Theodoric Tenley, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp. 1 Breastplate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up kukri and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Attractive, Nature. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Gerald Enfield, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 17000 cp. Alexandrite (1000 gp). Aquamarine (1000 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Flaws: Greedy, Fearful. Bonds: Religious, Rich, Job. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Drogo Fawcett, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)19 (+4) 13 (+1)15 (+2)
Skills History +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 21000 sp.


Social Check DCs

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