Adelard Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries lances. He wears a top hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. Flattery will make him almost putty in your hands.
History: He got into the Mercenary business at a young age. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 74 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 110 pp.
Roger Merton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His brown eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He does not trust anyone and sleeps with one eye open.
History: Roger was raised in a hard working conservative environment. After coming to the age of reason, Roger took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Weaver for hire.
Motivation: Sabotage a competitor.
Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Chad Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is matted, messy, and big. His violet eyes peer out from beneath his small brown hat.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp. Violet garnet (800 gp). Jasper (40 gp). Pink pearl (40 gp).
Heward Trollope, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, and is pretty ugly. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a brown hat with a tan feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Family. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Pink pearl (40 gp). Moonstone (80 gp). 1 Darkwood Shield.
Norman Bentley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, blue cloak. His long silver hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Mentor, Adventurer. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Moonstone (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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